Monday, August 26, 2019

Why Video Games Matter Essay Example | Topics and Well Written Essays - 1250 words

Why Video Games Matter - Essay Example He does this for several days, showing how addicted he is to video games. Nonetheless, in this excerpt, he addresses the relevance of video games, based on his personal experiences. In this excerpt, Blissel specifically talks about the video game Fallout 3 produced by Bethesda in 2008. To show how addictive video games can get, Blissel begins explaining the circumstances around his playing of Fallout 3. In his case, Blissel remembers nostalgically, how he missed to follow the happenings involving one of the most important events in the history of United States. While people were glued on their screens, watching CNN and other authoritative television channels for the election and swearing in of the first black president in the history of United States, Blissel was busy playing Fallout 3. Even though he had planned to play this for only a few hours before he would watch CNN, the game got interesting, and he spent more hours than expected, thus, missing the important historical event (B lissel 349-350). Even though Blissel clearly reveals that video games can be addictive, he goes ahead to defend this art form with a lot of passion. It is true, we are in a generation of gaming, and most people, including children, young people, and even adults will confess their love for video games. Although Blissel tends to criticize video games in this excerpt, he again believes that these can get even better. He thinks of video games as frustrating, in the way one has to kill characters and watch them die: â€Å"I killed his mother, and then everyone else. . .allowing your decisions to establish for your character identity as a skull-crushing monster. . .these pretensions to morality suddenly bored me† (Blissel 358). At the same time, he gives credit to video games, for being dazzling. This is in the way he thinks video games have a storyline. This is what makes him prefer to play video games than watch a film or read a novel. Although a novel has a storyline too, one mi ght not be able to concentrate on it for a few more hours like they can do with video games. Blissel thinks films do not have a storyline in the same way as video games. What makes video games appealing to Blissel is the fact that the player of the game is the one in control; therefore, it can never get boring. Apart from this, Blissel thinks playing video games creates another world for a person. They can escape the real world life, and get into another world, which they create themselves while playing video games. Blissel justifies this with his depressing moments when he would get a break by playing video games. Nonetheless, this excerpt describes in detail, Blissel’s descent into the world of Fallout 3, a video game, which has themes that are a reflection of his own compulsions that are self-destructive (Blissel 353-5). In this excerpt, Blissel generally discusses the relevance and importance of video games in people’s social lives. He as well defends video games f rom those biased against them. However, Blissel’s stand with regard to the importance of video games in the cultural aspect is quite ambivalent. Here, he compares video games to the traditional art forms such as novels and films. Comparison shows both the negative and positive sides of video games. Nonetheless, what comes out is that video games, to a larger extent, show a greater degree of incompatibility with the traditional art forms. Blissel purpose is quite clear in this excerpt. He aims at showing the importance of video games in society. This however, ends up in a two-sided argument, as one cannot establish whether video games are good or

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